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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Find a socket object and asscociated info in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Also returns the index for the socket allowing for future fast access via GetSocketByIndex() Also rteturns the socket loca transform and the bone index (if any)
Virtual Inheritance
- USkinnedAsset::FindSocketInfo → USkeletalMesh::FindSocketInfo
| Name | FindSocketInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual USkeletalMeshSocket * FindSocketInfo
(
FName InSocketName,
FTransform & OutTransform,
int32 & OutBoneIndex,
int32 & OutIndex
) const