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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Find a named MorphTarget from the MorphSets array in the SkinnedMeshComponent. This searches the array in the same way as FindAnimSequence. USkinnedAsset interface.
Virtual Inheritance
- USkinnedAsset::FindMorphTarget → USkeletalMesh::FindMorphTarget
| Name | FindMorphTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual UMorphTarget * FindMorphTarget
(
FName MorphTargetName
) const
Pointer to found MorphTarget. Returns NULL if could not find target with that name.
Parameters
| Name | Remarks |
|---|---|
| MorphTargetName | Name of MorphTarget to look for. |