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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Commits the stored mesh description object to bulk storage. This also forces the imported bounds to update if the mesh committed is on LOD 0. If there is no stored mesh description, the bulk storage will be emptied.
It is thread-safe to commit multiple meshes simultaneously, as long as they're all on different LODs.
| Name | CommitMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool CommitMeshDescription
(
const int32 InLODIndex,
const FCommitMeshDescriptionParams & InParams
)
`true_ if the commit was successful. Even if there was no mesh description to store, the commit is still successful.
Parameters
| Name | Remarks |
|---|---|
| InLODIndex | The LOD index at which to commit the mesh description to bulk storage. |
| InParams | An optional object to control what happens during the commit. |