Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Generate the derived data key for the given platform. USkinnedAsset interface.
Virtual Inheritance
- USkinnedAsset::BuildDerivedDataKey → USkeletalMesh::BuildDerivedDataKey
| Name | BuildDerivedDataKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual FString BuildDerivedDataKey
(
const ITargetPlatform * TargetPlatform
)