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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Add New LOD info entry to LODInfo array | Engine/SkeletalMesh.h | ||
int32 AddLODInfo
(
const FSkeletalMeshLODInfo& NewLODInfo |
Add New LOD info entry with entryThis is used by import code, where they want to override this | Engine/SkeletalMesh.h |
AddLODInfo()
Description
Add New LOD info entry to LODInfo array
This adds one entry with correct setting If it's using LODSettings, it will copy from that setting If not, it will auto calculate based on what is previous LOD setting
| Name | AddLODInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
FSkeletalMeshLODInfo & AddLODInfo()
AddLODInfo(const FSkeletalMeshLODInfo &)
Description
Add New LOD info entry with entry
This is used by import code, where they want to override this
| Name | AddLODInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
int32 AddLODInfo
(
const FSkeletalMeshLODInfo & NewLODInfo
)
Parameters
| Name | Remarks |
|---|---|
| NewLODInfo | : new LOD info to be added |