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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBoneToReductionSetting
(
int32 LODIndex, |
Engine/SkeletalMesh.h | ||
void AddBoneToReductionSetting
(
int32 LODIndex, |
Engine/SkeletalMesh.h |
AddBoneToReductionSetting(int32, const TArray< FName > &)
| Name | AddBoneToReductionSetting |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void AddBoneToReductionSetting
(
int32 LODIndex,
const TArray < FName > & BoneNames
)
AddBoneToReductionSetting(int32, FName)
| Name | AddBoneToReductionSetting |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void AddBoneToReductionSetting
(
int32 LODIndex,
FName BoneName
)