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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UShapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetShapeToNewGeom
(
const FPhysicsShapeHandle& Shape |
Components/ShapeComponent.h | ||
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle& Shape |
|||
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle& Shape |
|||
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle& Shape |
SetShapeToNewGeom(const FPhysicsShapeHandle &)
| Name | SetShapeToNewGeom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ShapeComponent.h |
| Include Path | #include "Components/ShapeComponent.h" |
template<typename ShapeElemType>
void SetShapeToNewGeom
(
const FPhysicsShapeHandle & Shape
)
SetShapeToNewGeom(const FPhysicsShapeHandle &)
| Name | SetShapeToNewGeom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Components/ShapeComponent.cpp |
| Include Path | #include "Components/ShapeComponent.cpp" |
template<>
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle & Shape
)
SetShapeToNewGeom(const FPhysicsShapeHandle &)
| Name | SetShapeToNewGeom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Components/ShapeComponent.cpp |
| Include Path | #include "Components/ShapeComponent.cpp" |
template<>
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle & Shape
)
SetShapeToNewGeom(const FPhysicsShapeHandle &)
| Name | SetShapeToNewGeom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Components/ShapeComponent.cpp |
| Include Path | #include "Components/ShapeComponent.cpp" |
template<>
ENGINE_API void SetShapeToNewGeom
(
const FPhysicsShapeHandle & Shape
)