Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UShadowMapTexture2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ShadowMapTexture2D.h |
| Include Path | #include "Engine/ShadowMapTexture2D.h" |
Syntax
UCLASS (MinimalAPI)
class UShadowMapTexture2D : public UTexture2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStreamableRenderAsset → UTexture → UTexture2D → UShadowMapTexture2D
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UShadowMapTexture2D
(
const FObjectInitializer& ObjectInitializer |
Engine/ShadowMapTexture2D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShadowmapFlags | TEnumAsByte< enum EShadowMapFlags > | Bit-field with shadowmap flags. | Engine/ShadowMapTexture2D.h |