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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVisibility
(
bool bNewVisibility, |
Set visibility of the component, if during game use this to turn on/off | Components/SceneComponent.h |
|
void SetVisibility
(
bool bNewVisibility, |
Internal function to set visibility of the component. Enum controls propagation rules. | Components/SceneComponent.h |
SetVisibility(bool, bool)
Description
Set visibility of the component, if during game use this to turn on/off
| Name | SetVisibility |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
UFUNCTION (BlueprintCallable, Category="Rendering")
void SetVisibility
(
bool bNewVisibility,
bool bPropagateToChildren
)
SetVisibility(bool, EVisibilityPropagation)
Description
Internal function to set visibility of the component. Enum controls propagation rules.
| Name | SetVisibility |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetVisibility
(
bool bNewVisibility,
EVisibilityPropagation PropagateToChildren
)