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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRelativeRotation
(
FRotator NewRotation, |
Components/SceneComponent.h |
|
|
void SetRelativeRotation
(
const FQuat& NewRotation, |
Components/SceneComponent.h |
SetRelativeRotation(FRotator, bool, FHitResult *, ETeleportType)
| Name | SetRelativeRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Set Relative Rotation", ScriptName="SetRelativeRotation", AdvancedDisplay="bSweep,SweepHitResult,bTeleport"))
void SetRelativeRotation
(
FRotator NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)
SetRelativeRotation(const FQuat &, bool, FHitResult *, ETeleportType)
| Name | SetRelativeRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
void SetRelativeRotation
(
const FQuat & NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)