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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRelativeLocationAndRotation
(
FVector NewLocation, |
Components/SceneComponent.h |
|
|
void SetRelativeLocationAndRotation
(
FVector NewLocation, |
Components/SceneComponent.h |
SetRelativeLocationAndRotation(FVector, FRotator, bool, FHitResult *, ETeleportType)
| Name | SetRelativeLocationAndRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Set Relative Location And Rotation", ScriptName="SetRelativeLocationAndRotation"))
void SetRelativeLocationAndRotation
(
FVector NewLocation,
FRotator NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)
SetRelativeLocationAndRotation(FVector, const FQuat &, bool, FHitResult *, ETeleportType)
| Name | SetRelativeLocationAndRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetRelativeLocationAndRotation
(
FVector NewLocation,
const FQuat & NewRotation,
bool bSweep,
FHitResult * OutSweepHitResult,
ETeleportType Teleport
)