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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetHiddenInGame
(
bool NewHidden, |
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay | Components/SceneComponent.h |
|
void SetHiddenInGame
(
bool bNewHiddenInGame, |
Internal function to set hidden in game for the component. Enum controls propagation rules. | Components/SceneComponent.h |
SetHiddenInGame(bool, bool)
Description
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay
| Name | SetHiddenInGame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
UFUNCTION (BlueprintCallable, Category="Development")
void SetHiddenInGame
(
bool NewHidden,
bool bPropagateToChildren
)
SetHiddenInGame(bool, EVisibilityPropagation)
Description
Internal function to set hidden in game for the component. Enum controls propagation rules.
| Name | SetHiddenInGame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetHiddenInGame
(
bool bNewHiddenInGame,
EVisibilityPropagation PropagateToChildren
)