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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDeferringMovementUpdates () |
Returns true if movement is currently within the scope of an FScopedMovementUpdate. | Components/SceneComponent.h | |
bool IsDeferringMovementUpdates
(
const FScopedMovementUpdate& ScopedUpdate |
Components/SceneComponent.h |
IsDeferringMovementUpdates()
Description
Returns true if movement is currently within the scope of an FScopedMovementUpdate.
| Name | IsDeferringMovementUpdates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
bool IsDeferringMovementUpdates() const
IsDeferringMovementUpdates(const FScopedMovementUpdate &)
| Name | IsDeferringMovementUpdates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool IsDeferringMovementUpdates
(
const FScopedMovementUpdate & ScopedUpdate
) const