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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSocketWorldLocationAndRotation
(
FName InSocketName, |
Find the world-space location and rotation of the given named socket. | Components/SceneComponent.h | |
void GetSocketWorldLocationAndRotation
(
FName InSocketName, |
Components/SceneComponent.h |
GetSocketWorldLocationAndRotation(FName, FVector &, FRotator &)
Description
Find the world-space location and rotation of the given named socket. If the socket is not found, then it returns the component's location and rotation in world space.
| Name | GetSocketWorldLocationAndRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void GetSocketWorldLocationAndRotation
(
FName InSocketName,
FVector & OutLocation,
FRotator & OutRotation
) const
whether or not the socket was found
Parameters
| Name | Remarks |
|---|---|
| InSocketName | the name of the socket to find |
| OutLocation | (out) set to the world space location of the socket |
| OutRotation | (out) set to the world space rotation of the socket |
GetSocketWorldLocationAndRotation(FName, FVector &, FQuat &)
| Name | GetSocketWorldLocationAndRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void GetSocketWorldLocationAndRotation
(
FName InSocketName,
FVector & OutLocation,
FQuat & OutRotation
) const