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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Description
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See AttachToComponent), though note that some effects of welding may not be undone.
| Name | DetachFromComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void DetachFromComponent
(
const FDetachmentTransformRules & DetachmentRules
)
Parameters
| Name | Remarks |
|---|---|
| DetachmentRules | How to handle transforms & modification when detaching. |