Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Description
Clears the skip update overlaps flag. This should be called any time a change to state would prevent the result of UpdateOverlaps. For example attachment, changing collision settings, etc...
| Name | ClearSkipUpdateOverlaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void ClearSkipUpdateOverlaps()