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Transient object instance used as a proxy for storing the current data mapping state in the transaction buffer (for retaining the correct mapping through undo/redo).
| Name | USMInstanceElementIdMapTransactor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/SMInstance/SMInstanceElementId.h |
| Include Path | #include "Elements/SMInstance/SMInstanceElementId.h" |
Syntax
UCLASS (Transient)
class USMInstanceElementIdMapTransactor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USMInstanceElementIdMapTransactor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USMInstanceElementIdMapTransactor() |
Elements/SMInstance/SMInstanceElementId.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnerEntry | FSMInstanceElementIdMapEntry * | Elements/SMInstance/SMInstanceElementId.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetOwnerEntry
(
FSMInstanceElementIdMapEntry* InOwnerEntry |
Elements/SMInstance/SMInstanceElementId.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Elements/SMInstance/SMInstanceElementId.h |