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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USCS_Node
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sets parent component attributes based on the given SCS node | Engine/SCS_Node.h | ||
void SetParent
(
const USceneComponent* InParentComponent |
Sets parent component attributes based on the given component instance | Engine/SCS_Node.h |
SetParent(USCS_Node *)
Description
Sets parent component attributes based on the given SCS node
| Name | SetParent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h |
| Include Path | #include "Engine/SCS_Node.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SCS_Node.cpp |
void SetParent
(
USCS_Node * InParentNode
)
SetParent(const USceneComponent *)
Description
Sets parent component attributes based on the given component instance
| Name | SetParent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h |
| Include Path | #include "Engine/SCS_Node.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SCS_Node.cpp |
void SetParent
(
const USceneComponent * InParentComponent
)