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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimeVirtualTextureComponent
Description
Set a new asset to hold the low mip streaming texture. This should only be called directly before setting data to the new asset.
| Name | SetStreamingTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include Path | #include "Components/RuntimeVirtualTextureComponent.h" |
void SetStreamingTexture
(
UVirtualTextureBuilder * InTexture
)