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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimeVirtualTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
IVirtualTexture* InProducer, |
VT/RuntimeVirtualTexture.h | ||
void Initialize
(
IVirtualTexture* InProducer, |
(Re)Initialize this object. Call this whenever we modify the producer or transform. | VT/RuntimeVirtualTexture.h |
Initialize(IVirtualTexture *, FVTProducerDescription const &, FTransform const &, FBox const &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
| Include Path | #include "VT/RuntimeVirtualTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp |
void Initialize
(
IVirtualTexture * InProducer,
FVTProducerDescription const & InProducerDesc,
FTransform const & InVolumeToWorld,
FBox const & InWorldBounds
)
Initialize(IVirtualTexture *, FVTProducerDescription const &, FTransform const &, FBox const &, FOnReInitDelegate)
Description
(Re)Initialize this object. Call this whenever we modify the producer or transform.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
| Include Path | #include "VT/RuntimeVirtualTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp |
void Initialize
(
IVirtualTexture * InProducer,
FVTProducerDescription const & InProducerDesc,
FTransform const & InVolumeToWorld,
FBox const & InWorldBounds,
FOnReInitDelegate InDelegate
)