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API > API/Runtime > API/Runtime/Engine
| Name | UReporterBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Debug/ReporterBase.h |
| Include Path | #include "Debug/ReporterBase.h" |
Syntax
UCLASS (Abstract)
class UReporterBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UReporterBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReporterBase
(
const FObjectInitializer& ObjectInitializer |
Debug/ReporterBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVisible | bool | Is this reporter visible | Debug/ReporterBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Draw
(
UCanvas* Canvas |
Main draw call for the Reporter. | Debug/ReporterBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawLine
(
UCanvas* Canvas, |
Helper to draw a line from normalized to screen space | Debug/ReporterBase.h | |
void DrawTriangle
(
UCanvas* Canvas, |
Helper to draw a triangle from normalized to screen space | Debug/ReporterBase.h | |
virtual FVector2D ToScreenSpace
(
const FVector2D& InVector, |
Helper to convert vectors from normalized into screen space | Debug/ReporterBase.h |