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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplaySubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h |
| Include | #include "ReplaySubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp |
FString GetActiveReplayName&40;&41; const
Remarks
Get current recording/playing replay name FString Name of relpay (session id, file name, etc)