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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplaySubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h |
| Include | #include "ReplaySubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplaySubsystem.cpp |
void AddOrUpdateEvent
&40;
const FString & EventName,
const FString & Group,
const FString & Meta,
const TArray< uint8 > & Data
&41;
Remarks
Add or update an existing event in the recording replay, see AddEvent as well
Parameters
| Name | Description |
|---|---|
| EventName | Unique event name identifier |
| Group | Event group identifier |
| Meta | Metadata associated with the event |
| Data | Buffer of bytes representing the event payload |