Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::Tick()
- UReplayNetConnection::Tick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void Tick
&40;
float DeltaSeconds
&41;
Remarks
Poll the connection. If it is timed out, close it.