Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::NotifyActorDestroyed()
- UReplayNetConnection::NotifyActorDestroyed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void NotifyActorDestroyed
&40;
AActor &42; Actor,
bool IsSeamlessTravel
&41;
Remarks
Called when owning network driver receives NotifyActorDestroyed.