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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::LowLevelSend()
- UReplayNetConnection::LowLevelSend()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void LowLevelSend
&40;
void &42; Data,
int32 CountBits,
FOutPacketTraits & Traits
&41;
Remarks
Sends a byte stream to the remote endpoint using the underlying socket
Parameters
| Name | Description |
|---|---|
| Data | The byte stream to send |
| CountBits | The length of the stream to send, in bits (to support bit-level additions to packets, from PacketHandler's) |
| Traits | Special traits for the packet, passed down from the NetConnection through the PacketHandler |