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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::InitConnection()
- UReplayNetConnection::InitConnection()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void InitConnection
(
UNetDriver * InDriver,
EConnectionState InState,
const FURL & InURL,
int32 InConnectionSpeed,
int32 InMaxPacket
)
Remarks
Initializes an "addressless" connection with the passed in settings
Parameters
| Name | Description |
|---|---|
| InDriver | the net driver associated with this connection |
| InState | the connection state to start with for this connection |
| InURL | the URL to init with |
| InConnectionSpeed | Optional connection speed override |