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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::HandleClientPlayer()
- UReplayNetConnection::HandleClientPlayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual void HandleClientPlayer
&40;
APlayerController &42; PC,
UNetConnection &42; NetConnection
&41;
Remarks
Handle the player controller client
Parameters
| Name | Description |
|---|---|
| PC | player controller for this player |
| NetConnection | the connection the player is communicating on |