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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::GetRemoteAddr()
- UReplayNetConnection::GetRemoteAddr()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual TSharedPtr< const FInternetAddr > GetRemoteAddr&40;&41;
Remarks
Return the platform specific FInternetAddr type, containing this connections address. If nullptr is returned, connection is not added to MappedClientConnections, and can't receive net packets which depend on this. The platform specific FInternetAddr containing this connections address