Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
- UNetConnection::ClientHasInitializedLevel()
- UReplayNetConnection::ClientHasInitializedLevel()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual bool ClientHasInitializedLevel
(
const ULevel * TestLevel
) const
Remarks
Returns whether the client has initialized the given level true if the client has initialized the given level, false otherwise