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API > API/Runtime > API/Runtime/Engine
| Name | URendererOverrideSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
| Include Path | #include "Engine/RendererSettings.h" |
Syntax
UCLASS (Config=Engine, projectuserconfig, Meta=(DisplayName="Rendering Overrides (Local)"),
MinimalAPI)
class URendererOverrideSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URendererOverrideSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URendererOverrideSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/RendererSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfigRestartRequired | Engine/RendererSettings.h |
|
||
| ConsoleVariable | "Enabling will locally override all ShaderPermutationReduction settings from the Renderer section to be enabled. | Engine/RendererSettings.h |
|
|
| DisplayName | Engine/RendererSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Engine/RendererSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/RendererSettings.h |