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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UProjectileMovementComponent
Description
Update interpolation throttling for this frame. Uses ComputeThrottleInterpolationMaxFrames() to determine the number of frames to allow to be skipped.
| Name | UpdateThrottleInterpolation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
bool UpdateThrottleInterpolation
(
float DeltaTime,
USceneComponent * InterpComponent
)
true if throttled this frame, false if there should be an update.