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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UProjectileMovementComponent
Description
Determine whether or not to use substepping in the projectile motion update. If true, GetSimulationTimeStep() will be used to time-slice the update. If false, all remaining time will be used during the tick.
| Name | ShouldUseSubStepping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual bool ShouldUseSubStepping() const
Whether or not to use substepping in the projectile motion update.