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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UProjectileMovementComponent
Description
Applies bounce logic if enabled to affect velocity upon impact (using ComputeBounceResult()), or stops the projectile if bounces are not enabled or velocity is below BounceVelocityStopSimulatingThreshold. Triggers applicable events (OnProjectileBounce).
Virtual Inheritance
- UMovementComponent::HandleImpact → UProjectileMovementComponent::HandleImpact
| Name | HandleImpact |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void HandleImpact
(
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
)