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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UProjectileMovementComponent
Enum indicating how simulation should proceed after HandleBlockingHit() is called.
| Name | EHandleBlockingHitResult |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
Syntax
enum EHandleBlockingHitResult
{
Deflect,
AdvanceNextSubstep,
Abort,
}
Values
| Name | Remarks |
|---|---|
| Deflect | |
| AdvanceNextSubstep | Assume velocity has been deflected, and trigger HandleDeflection(). |
| Abort | Advance to the next simulation update. |