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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Description
Enables/disables whether this component should be updated by simulation when it is kinematic. This is needed if (for example) its velocity needs to be accessed.
| Name | SetUpdateKinematicFromSimulation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
UFUNCTION (BlueprintCallable, Category="Physics")
virtual void SetUpdateKinematicFromSimulation
(
bool bUpdateKinematicFromSimulation
)