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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetOverlappingComponents
(
TArray< UPrimitiveComponent* >& OutOverlappingComponents |
Returns unique list of components this component is overlapping. | Components/PrimitiveComponent.h |
|
void GetOverlappingComponents
(
TSet< UPrimitiveComponent* >& OutOverlappingComponents |
Returns unique set of components this component is overlapping. | Components/PrimitiveComponent.h |
GetOverlappingComponents(TArray< UPrimitiveComponent * > &)
Description
Returns unique list of components this component is overlapping.
| Name | GetOverlappingComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
void GetOverlappingComponents
(
TArray < UPrimitiveComponent * > & OutOverlappingComponents
) const
GetOverlappingComponents(TSet< UPrimitiveComponent * > &)
Description
Returns unique set of components this component is overlapping.
| Name | GetOverlappingComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
void GetOverlappingComponents
(
TSet< UPrimitiveComponent * > & OutOverlappingComponents
) const