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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Description
Return true if the given Pawn can step up onto this component. This controls whether they can try to step up on it when they bump in to it, not whether they can walk on it after landing on it.
| Name | CanCharacterStepUp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Collision)
virtual bool CanCharacterStepUp
(
class APawn * Pawn
) const
Parameters
| Name | Remarks |
|---|---|
| Pawn | the Pawn that wants to step onto this component. |
See Also
- CanCharacterStepUpOn