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API > API/Runtime > API/Runtime/Engine
| Name | UPoseWatchPoseElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h |
| Include Path | #include "Engine/PoseWatch.h" |
Syntax
UCLASS (MinimalAPI)
class UPoseWatchPoseElement : public UPoseWatchElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPoseWatchElement → UPoseWatchPoseElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPoseWatchPoseElement
(
const FObjectInitializer& PCIP |
Engine/PoseWatch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInvertViewportMask | bool | Invert which bones are rendered when using a viewport mask | Engine/PoseWatch.h |
|
| BlendScaleThreshold | float | The threshold which each bone's blend scale much surpass to be rendered using the viewport mask | Engine/PoseWatch.h |
|
| ViewportMask | TObjectPtr< UBlendProfile > | Optionally select a Blend Mask to control which bones on the skeleton are rendered. | Engine/PoseWatch.h |
|
| ViewportOffset | FVector3d | Offset the rendering of the bones in the viewport. | Engine/PoseWatch.h |
|
Functions
Public
Overridden from UPoseWatchElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetIsEnabled() |
Returns true if the pose watch is able to draw anything in the viewport | Engine/PoseWatch.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSlateIcon StaticGetIcon() |
Engine/PoseWatch.h |