| bInvertViewportMask |
bool |
Invert which bones are rendered when using a viewport mask |
Engine/PoseWatch.h |
- EditAnywhere
- Category=Default
- Meta=(EditCondition="ViewportMask != nullptr")
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| BlendScaleThreshold |
float |
The threshold which each bone's blend scale much surpass to be rendered using the viewport mask |
Engine/PoseWatch.h |
- EditAnywhere
- Category=Default
- Meta=(ClampMin=0.f, ClampMax=1.f, EditCondition="ViewportMask != nullptr")
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| ViewportMask |
TObjectPtr< UBlendProfile > |
Optionally select a Blend Mask to control which bones on the skeleton are rendered. |
Engine/PoseWatch.h |
- EditAnywhere
- EditFixedSize
- Category=Default
- Meta=(UseAsBlendMask=true)
|
| ViewportOffset |
FVector3d |
Offset the rendering of the bones in the viewport. |
Engine/PoseWatch.h |
- EditAnywhere
- Category=Default
|