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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseWatch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< UPoseWatchElement > AddElement
(
const FText InLabel, |
Create a new element and add it to this pose watch | Engine/PoseWatch.h | |
TObjectPtr< TElementType > AddElement
(
const FText InLabel, |
Create a new element of a specified type and add it to this pose watch | Engine/PoseWatch.h |
AddElement(const FText, const FName)
Description
Create a new element and add it to this pose watch
| Name | AddElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h |
| Include Path | #include "Engine/PoseWatch.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/PoseWatch.cpp |
TObjectPtr < UPoseWatchElement > AddElement
(
const FText InLabel,
const FName IconName
)
AddElement(const FText, const FName)
Description
Create a new element of a specified type and add it to this pose watch
| Name | AddElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h |
| Include Path | #include "Engine/PoseWatch.h" |
template<class TElementType >
TObjectPtr < TElementType > AddElement
(
const FText InLabel,
const FName IconName
)