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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FSmartName > GetPoseNames () |
Animation/PoseAsset.h | ||
void GetPoseNames
(
TArray< FName >& PoseNames |
Returns the name of all contained poses | Animation/PoseAsset.h |
|
GetPoseNames()
| Name | GetPoseNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
const TArray < FSmartName > GetPoseNames() const
GetPoseNames(TArray< FName > &)
Description
Returns the name of all contained poses
| Name | GetPoseNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
UFUNCTION (BlueprintPure, Category=PoseAsset)
void GetPoseNames
(
TArray < FName > & PoseNames
) const