Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencePose
(
const FSmartName& PoseName, |
Animation/PoseAsset.h | ||
void AddReferencePose
(
const FName& PoseName, |
Animation/PoseAsset.h |
AddReferencePose(const FSmartName &, const FReferenceSkeleton &)
| Name | AddReferencePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
void AddReferencePose
(
const FSmartName & PoseName,
const FReferenceSkeleton & ReferenceSkeleton
)
AddReferencePose(const FName &, const FReferenceSkeleton &)
| Name | AddReferencePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
void AddReferencePose
(
const FName & PoseName,
const FReferenceSkeleton & ReferenceSkeleton
)