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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddOrUpdatePose
(
const FSmartName& PoseName, |
Animation/PoseAsset.h | ||
void AddOrUpdatePose
(
const FName& PoseName, |
Animation/PoseAsset.h | ||
| After any update to SourceLocalPoses, this does update runtime data. | Animation/PoseAsset.h |
AddOrUpdatePose(const FSmartName &, const USkeletalMeshComponent *, bool)
| Name | AddOrUpdatePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
void AddOrUpdatePose
(
const FSmartName & PoseName,
const USkeletalMeshComponent * MeshComponent,
bool bUpdateCurves
)
AddOrUpdatePose(const FName &, const USkeletalMeshComponent *, bool)
| Name | AddOrUpdatePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
void AddOrUpdatePose
(
const FName & PoseName,
const USkeletalMeshComponent * MeshComponent,
bool bUpdateCurves
)
AddOrUpdatePose(const FName &, const TArray< FName > &, const TArray< FTransform > &, const TArray< float > &)
Description
After any update to SourceLocalPoses, this does update runtime data.
| Name | AddOrUpdatePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
void AddOrUpdatePose
(
const FName & PoseName,
const TArray < FName > & TrackNames,
const TArray < FTransform > & LocalTransform,
const TArray < float > & CurveValues
)