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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMouseSensitivity
(
const float Sensitivity |
Sets both X and Y axis sensitivity to the supplied value. | GameFramework/PlayerInput.h |
|
void SetMouseSensitivity
(
const float SensitivityX, |
Exec function to change the mouse sensitivity | GameFramework/PlayerInput.h |
SetMouseSensitivity(const float)
Description
Sets both X and Y axis sensitivity to the supplied value.
| Name | SetMouseSensitivity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
UFUNCTION (Exec)
void SetMouseSensitivity
(
const float Sensitivity
)
SetMouseSensitivity(const float, const float)
Description
Exec function to change the mouse sensitivity
| Name | SetMouseSensitivity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
void SetMouseSensitivity
(
const float SensitivityX,
const float SensitivityY
)