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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Exec function to add a debug exec command. Use + to addmodifiers; do not include any spaces between modifiers, so that it is not conflated with the command to be bound. example usage: SetBind k serverexec slomo 0.1 SetBind shift+k serverexec slomo 1
| Name | SetBind |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
UFUNCTION (Exec)
void SetBind
(
FName BindName,
const FString & Command
)