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Description
Called just before iteration every input component on the stack to process their bound listener delegates. This provides an extension point to handle modifying the current input state before determining which input delegates should be fired.
| Name | PrepareInputDelegatesForEvaluation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
virtual void PrepareInputDelegatesForEvaluation
(
const TArray < UInputComponent * > & InputComponentStack,
const float DeltaTime,
const bool bGamePaused,
const TArray < TPair< FKey , FKeyState * > > & KeysWithEvents
)