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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Given raw keystate value, returns the "massaged" value. Override for any custom behavior, such as input changes dependent on a particular game state.
| Name | MassageAxisInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual float MassageAxisInput
(
FKey Key,
float RawValue
)