Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool InputTouch
(
uint32 Handle, |
Handles a touch input event. Returns true. | GameFramework/PlayerInput.h | |
bool InputTouch
(
const FInputDeviceId DeviceId, |
Handles a touch input event. Returns true. | GameFramework/PlayerInput.h |
InputTouch(uint32, ETouchType::Type, const FVector2D &, float, FDateTime, uint32)
Description
Handles a touch input event. Returns true.
| Name | InputTouch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputTouch
(
uint32 Handle,
ETouchType::Type Type,
const FVector2D & TouchLocation,
float Force,
FDateTime DeviceTimestamp,
uint32 TouchpadIndex
)
InputTouch(const FInputDeviceId, uint32, ETouchType::Type, const FVector2D &, float, uint32, const uint64)
Description
Handles a touch input event. Returns true.
| Name | InputTouch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputTouch
(
const FInputDeviceId DeviceId,
uint32 Handle,
ETouchType::Type Type,
const FVector2D & TouchLocation,
float Force,
uint32 TouchpadIndex,
const uint64 Timestamp
)