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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool InputMotion
(
const FVector& Tilt, |
Handles a motion input event. Returns true. | GameFramework/PlayerInput.h | |
bool InputMotion
(
const FInputDeviceId DeviceId, |
Handles a motion input event. Returns true. | GameFramework/PlayerInput.h |
InputMotion(const FVector &, const FVector &, const FVector &, const FVector &)
Description
Handles a motion input event. Returns true.
| Name | InputMotion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputMotion
(
const FVector & Tilt,
const FVector & RotationRate,
const FVector & Gravity,
const FVector & Acceleration
)
InputMotion(const FInputDeviceId, const FVector &, const FVector &, const FVector &, const FVector &, const uint64)
Description
Handles a motion input event. Returns true.
| Name | InputMotion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputMotion
(
const FInputDeviceId DeviceId,
const FVector & Tilt,
const FVector & RotationRate,
const FVector & Gravity,
const FVector & Acceleration,
const uint64 Timestamp
)